![]() Plants struck by blight show a clump of yellowish blotches and will die within a day or so. If it is too close to another field, the infection may have spread to even more plants before your colonists detected it. One of your crop fields has contracted a plant disease. Make sure you give the ability to disconnect groups of batteries from the grid, so in case of a short circuit less power is wasted and less damage is done. Once researched, geothermal generators are a must-have, as they provide large amounts of power 24/7.īatteries are essential for any colony that uses solar or wind power. To fix this, add some wind turbines into the mix, which isn't affected by light level, though its power output is somewhat unpredictable. While solar power seems reliable at first, regularly and predictably powering the colony, it should not be relied on as the sole source of power as the light level is affected by many events, like the Eclipse, therefore affecting the power available to the colony. While stocking on food, consider the animals as well, as outdoors plants may be rendered inedible, or it's not safe to go outside for food. Stock up at least 20 days of food, with more the shorter the growing season, so you can survive the winter or extended events such as volcanic winters. Other events may also end in power outages that have the same effect, if precautions are not taken.Īlways keep a great stock of food at hand in case of hard times. Some hard power-outages, such as solar flares, are damaging to colonies relying on these. While crops grow rapidly in hydroponics basins, they have a drawback: if they are disconnected from power, the plants inside quickly die. It can't grow in places with light level below 50%, and some events affect external light levels. Light levels are another major factor in plant growth. Heat, on the other hand, can't kill plants, but can stifle their growth greatly. This is a more concerning issue for colonies continuing to grow crops in the winter, when temperatures can wipe out entire harvests. ![]() This includes several aspects.Ĭold temperatures can kill plants. To defend your base against offensive threats, see Defense tactics.Ī successful colony should be able to stand up against most events without problem. I will keep that in mind for next time.This guide is about surviving natural events that the game throws at you. ![]() But during winter I can make the root cellars again, because temps will still get down around 36F which is decent refrigeration, although they wont be frozen like before. It's a little hotter in the summer, so they mainly eat pemmican during that time. Perhaps I could have designed it better, so that the root cellars weren't connected to the longhouse, just 1 square walkway outside, so that hot air just goes outside and not into the root cellar.īut, I have now moved further north to where the grass grows all year round, so my herds wont starve in winter. I just kept a different root cellar for the meals so people wouldnt let in heat from the fireplace in the Longhouse when they went to get their food. In winter the meat and meals would freeze so no big deal. I had been living in a sub antarctic area, so meat was never really wasted because I make a root cellar with 1 hole in the roof to let cold air in, with a wood cooler below it. But ya with super early game fallout on tribal you might not even need a new settlement, they have a big enough foraging bonus that they can just roam around and pick berries nearby as a caravan until the fallout ends. Originally posted by Astasia:Starting as tribal doesn't make it that difficult to get to sunlamps, should generally be rushing to electricity anyway to deal with this sort of thing, plus freezers so you can stop wasting meat and time on pemmican. ![]()
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