![]() The other is a 2-page, letter-sized character sheet for you to print and play with. A behind the scenes look at our design decisions, as well as clarifications on some of the moves.Strahd confided in the Abbot, lamenting his curse and telling the deva that he. vampire could never truly die, at least not in Barovia. The Abbot knew at once that the man was evil, but von Holtz stressed that he only wanted to help. It was the end of the session, but the player was stoked at the idea of being a vampire. One day, a Barovian lord named Vasili von Holtz visited the abbey. The vampire lord in charge said that they have rules for initiating a new vampire, tests and trials. One of the group expressed an interest in becoming a vampire. New weapons and dungeon gear, some extra moves that didn't quite make the cut, and the vampire spawn compendium class. Vampire compendium class In my game my players met a group of vampires.The vampire, with 22 advanced moves that let you stalk, charm, and tear apart your prey.The first is a digest-sized, 26-page book laid out Dungeon World-style. This new (un)life does have it’s upsides: you’re stronger and faster than the normal human, your sense of sight and smell are greatly enhanced, you don’t need to eat or sleep, and can withstand a staggering amount of punishment without dying. And if you don’t feed by choice? Eventually something else will take over and make you. To a point, they’re right: you need to drink blood in order to stave off the thirst, and the longer you go without sating it the more you can feel it gnawing at you. Most regard you as an unnatural mockery of life, a monster just barely able to keep it’s murderous instincts in check. When you hack and slash on a 12+ you deal your damage, avoid their attack, and impress, dismay, or frighten your enemy.You’ve died, come back, and now have a ravenous thirst for the blood of the living. When you look over an enemy’s weaponry, ask the GM how much damage they do. ✴On a 6- you see your own death and consequently take -1 ongoing throughout the battle. The GM will make your vision come true, if it’s even remotely possible. ✴On a 7-9, name someone who will live or someone who will die. ✴On a 10+, name someone who will live and someone who will die. Treat your level as one lower for choosing the move. When you hack and slash an enemy, your next attack against that same foe deals +1d8 damage. ✴On a 6-, your enemies immediately identify you as their biggest threat. Spend your hold to make eye contact with an NPC present, who freezes or flinches and can’t act until you break it off. If the reduction leaves the item with 0 armor it is destroyed. The value is reduced each time you make this choice. When you choose to let your armor take the brunt of damage dealt to you, the damage is negated and you take +1 forward against the attacker, but you must reduce the armor value of your armor or shield (your choice) by 1. When you gain a level from 6-10, choose from these moves or the level 2-5 moves. Your signature weapon gains the magical powers of the destroyed weapon. This process destroys the magical weapon. When you have access to a forge you can graft the magical powers of a weapon onto your signature weapon. Brave heroes venture into the most dangerous corners of the land in search of gold and glory. A world of magic, gods and demons, of good and evil, law and chaos. Dungeon World is a set of rules for role-playing in a world of fantastic adventure. Treat your level as one lower for choosing the move. For the Dungeon World tabletop roleplaying game. When you hack and slash an enemy, your next attack against that same foe deals +1d4 damage. ![]() When you parley using threats of impending violence as leverage, you may use STR instead of CHA. When you discern realities during combat, you take +1. Improved WeaponĬhoose one extra enhancement for your signature weapon. When you make your armor take the brunt of damage dealt to you, the damage is negated but you must reduce the armor value of your armor or shield (your choice) by 1. ✴On a 7-9, the GM will give you an impression. ![]() ✴On a 10+, the GM will give you good detail. When you consult the spirits that reside within your signature weapon, they will give you an insight relating to the current situation, and might ask you some questions in return, roll+CHA. When you gain a level from 2-5, choose from these moves.
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